craps.to-go.bizall about Craps
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Types of craps bets
The fundamental bet in craps is the pass line bet, in which one bets that the dice will pass (that is, roll the point number before rolling a 7). The following discussion assumes that the shooter, as is usually the case, is betting on the pass line. If a point is made, most casinos allow pass line bettors to take odds by placing from one to five times (and at some casinos, up to 100 times) the pass line bet behind the line. This additional bet pays at the true odds, 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, and 6-to-5 if 6 or 8 is the point. While the house has a small (1.4%) advantage on pass line bets, the house has no advantage at all on odds bets. Therefore, taking the maximum odds (which vary by casino) can lower the house percentage for any given bet down to as low as 0.5%. Odds bets in craps are one of the few bets offered at a casino that are completely free of any house advantage. Another such bet is the "double-up" option offered to the player in some forms of video poker after winning a hand. Let's see why that is. There are 36 possible permutations (ways to roll a pair of 6-sided dice): 1-1 = 1 way to make a 2
1-2 2-1 = 2 ways to make a 3
1-3 2-2 3-1 = 3 ways to make a 4, true odds pays 2-1
1-4 2-3 3-2 4-1 = 4 ways to make a 5, true odds pays 3-2
1-5 2-4 3-3 4-2 5-1 = 5 ways to make a 6, true odds pays 6-5
1-6 2-5 3-4 4-3 5-2 6-1 = 6 ways to make a 7
2-6 3-5 4-4 5-3 6-2 = 5 ways to make an 8, true odds pays 6-5
3-6 4-5 5-4 6-3 = 4 ways to make a 9, true odds pays 3-2
4-6 5-5 6-4 = 3 ways to make a 10, true odds pays 2-1
5-6 6-5 = 2 ways to make an 11
6-6 = 1 way to make a 12
There are a total of 36 possible combinations. So on the come-out roll there are 8 ways to win, 4 ways to lose and (36-12=) 24 ways to start a point. The odds of making the point are the ratio of the number of ways to make a 7 to the number of ways to make the point. For example, there are five ways to make a 6 or 8, so the odds of making a point of 6 or 8 are 6-5. Therefore an odds bet of $5 on 6 or 8 pays out $6. Most experienced craps players only make pass line and odds bets since the odds are much more favourable to the player than any other bets in craps, and in fact most casino games. The rules for the come wagers are the same as for the pass line except that they can only be made after the come-out roll. Effectively, they represent starting a new game using the same stream of numbers being generated by the existing (pass line) game. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they have a come bet with odds on it, and yet be rooting for the shooter to roll a 7 on their next come-out roll. Because of this, it is usual that odds bets on come wagers are presumed to be not working. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets lose their initial wager but will have their odds money returned to them, unless they tell the dealer that they want their odds working. Conversely, if the shooter rolls a number that matches an active come bet, the original bet is paid off at even money and the odds money is returned to the player (unless they told the dealer that they wanted their odds working, in which case they are paid at the true odds). There is also a don't come box in which one can place bets that the dice will not pass on the next sequence starting with the immediate roll as a virtual come-out roll; even the shooter may bet that he or she will miss out. Don't pass and don't come bets are basically the opposite of pass and come bets; the player is betting that a 7 will be rolled before the point. On the come-out roll a 7 or an 11 is a loss, whereas a 3 and either a 2 or a 12 is a win. Casino craps layouts bar either 2 or 12 on the don't pass and don't come bets. This means that if 2 is barred and the shooter rolls a 2 on the come-out roll, the wager is a stand off and the player's money is returned. When betting against the shooter, the bettor must put up the long side of the bet. Thus a don't pass bettor who bets $10 when the point is a 4 could place an odds bet of $20 behind the line. If the shooter rolls a 7 before achieving their point, the bettor would receive $10 for the don't pass bet plus $10 for their odds bet. Even though the house advantage on the don't pass and don't come bets are almost identical to the pass line and come bets, for most players the disadvantage of putting up the long side of the bet makes the don't pass line less desirable. Additionally, many craps players consider don't pass and don't come bets to be in poor taste, or even "taboo". Proposition bets
Proposition bets are generally located in the center of a craps table, and often pay off at high odds but with a significantly higher house advatntage. One roll bets that the shooter will make an 11, or "yo" (pays 15-1, actual odds 17-1); 3, or "ace-deuce" (15-1, actual 17-1); 2, or "snake eyes" (30-1, actual 35-1); and 12, "box cars" or "midnight" (30-1, actual 35-1). A "hi-lo" is a combination bet on 2 or 12, paying 15-1 (actual odds 17-1); the stickman places this bet on the line dividing the 2 and 12 bets. Bets that a shooter will make a hardway number such as 4-4 (before throwing a 7 or an 8 the easy way such as 6-2 or 5-3). The hard 4 (2-2) and hard 10 (5-5) pay off at 7-1 odds (actual odds 8-1), and the hard 6 (3-3) and hard 8 (4-4) pay off at 9-1 odds (actual odds 10-1). The Horn is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolld, minus three units for the other three losing bets. Most players do a "Horn High" bet which involves betting an additional $1 on one of the 4 choices, with the most frequent being a $5 "horn high yo" bet (which means $2 on the 11, $1 each on 2, 3 & 12). A hop bet is a bet on any combination of the dice on the next roll. For example, hard 8 on the hop pays 30-1 (actual odds 35-1) if two fours appear on the dice on the next roll only. "Easy" ccombinations may also be bet, such as a 3-5 or 4-6, paying off at 15-1 odds (actual odds 15-1). On most craps tables, hop bets do not have a designated space on the layout; instead, they are kept in front of the boxman, often with a "hop" marker placed on top of the chips. Craps is a bet that the shooter will roll 2, 3 or 12 on the next roll. The true odds are 8-1 and the casino pays 7-1. C & E is actually two bets. A player is betting one unit on craps and another unit on 11. One of the two bets will always lose, and the other will pay off as above. Any Seven is a bet that the shooter will roll a seven on the next roll. The true odds are 5-1 and the casino pays 4-1. This bet is also nicknamed "Big Red," since the "7" on its betting space on the layout is usually large and red. A whirl or world bet is a five-unit bet that is a combination of a horn and any-seven bet. The bet is effectively a push if a 7 rolls, since the 4-1 payoff on the any-seven bet is offset by the other four losing bets. The field bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet pays 2-1 on the 2 or 12 and even money on the others; many casinos will instead pay 3-1 on the 2 or 12. The house advantage is slightly more than 5%, reduced to 2.7% when the 2 or 12 pays 3-1. This bet is located in a box between the don't pass line and the come box. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. The Big 6 and Big 8 wagers are considered by craps players as sucker bets because they pay even money while a player can bet on the same proposition (a 6 will be rolled before a 7) by placing the 6 or the 8, which pays 7-6 (true odds are 6-5). Veteran craps players avoid these bets, and some casinos (particularly those in Atlantic City) do not even offer them. These are located in the corners behind the pass line, and bets are placed directly by players. Most of these bets are very costly and disadvantageous to the player, because the house percentage on these bets can be 11.1% and up. Knowledgeable craps players restrict their action to either the pass line or don't pass line with full odds. More aggressive players can also bet on the Come/Don't Come with full odds, which can make you or break you quickly, but in statistical terms is identical to the pass/don't pass bet. Place, buy and lay betsPlayers can place or buy individual numbers (4, 5, 6, 8, 9, 10) by placing their wager in the come area and telling the dealer, "place the 6" or "buy the 8". Both are bets that the number will be rolled before a 7. Place bets are paid at odds slightly worse than true odds for the 6 or 8, but significantly worse for the 4, 5, 9 or 10. Buying the number results in a payoff at the true odds, but requires a 5% commission to be paid to the casino. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins. This change significantly reduces the house advantage, especially on the 4 and 10, where the effective advantage is reduced by two-thirds because the bet wins one third of the time; this reduces the house advantage to 1.67%, making the buy-4 or buy-10 one of the game's better bets. This policy is in effect at most casinos in Mississippi, and an increasing number in Las Vegas. The commission is paid at the rate of a $1 chip for every $20 wagered, but casinos usually charge only $1 for a $25 green-chip bet, or $2 for $50 (two green chips), reducing the house advantage a bit more. Where commission is charged only on wins, the commission is sometimes deducted from the winning payoff — a winning $25 buy bet on the 10 would pay $49, for instance. A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is "laid." Bets are made in increments of $24 when laying the 6 or 8, $30 when laying the 5 or 9, and $40 when laying the 4 or 10; a $1 commission is charged for each of these increments. Again, the tradition is to charge this commission win or lose, but casinos may opt to charge it only when the bet wins; this is less of an advantage for the player, since the bet wins more often than it loses. Most lay bets are on the 4 or 10.
Examples of basic play
Let's say you put $10 on the pass line. On your come-out roll you get an 11, so you win $10. The game now starts over, with a new come-out roll. You roll a 9, which becomes the point. You decide to bet $10 on the come line before your next roll. On your next roll you get a 6, which is now the point you need to hit in order to win your $10 come bet. Your next roll is a 9, which is the point you needed to hit to win your pass line bet, meaning you just won another $10. You bet $10 on the pass line again, and your new come-out roll is a 7. You win $10 for your pass line bet, but lost the $10 you had previously bet on the come line.
This time you decide to bet on the don't pass line. You roll a 4, which becomes the point. You bet $10 on the don't come line, and your next roll is a 7. You lose your don't come bet, and win your don't pass bet, so you just broke even. Since you just sevened-out, the player to your left becomes the new shooter.
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